developer of tekken 8 is using colorblind options to increase the accessibility of its upcoming games, but some experts and users say some of the settings could do more harm than good. One filter in particular, which displays horizontal and vertical black and white lines, appears to be causing headaches and dizziness, and is “like the infamous Pokémon episode, causing players to be hospitalized (or worse). ) is even a possibility,” said game accessibility expert Ian Hamilton.be Post to X. (I’ve embedded a still image of the game at the bottom of the article. Viewers are advised to use their discretion.)
The various filters were posted by X user @itwhiffed, who said, “Why isn’t anyone talking about Tekken 8’s colorblind accessibility?” His post thread shows multiple filters for red, green, and blue blindness, each with different strength settings. However, in one filter set, the characters appear as vertical and horizontal lines on different white or black backgrounds.
“Accessibility people, please refrain from directly sharing Tweets that feature the Tekken character as a striped line,” said James Berg, EA’s senior GM of accessibility. “Video autoplay is giving people migraines. We expect it to get worse as well because the parallel lines are moving unexpectedly and covering a large portion of the screen.”
He went on to add, “The pattern of lines moving on the screen creates a continuous area that flashes at high frequency, like an invisible strobe light…” [and] This has been verified by some users of the X, with one user saying that the filter made him “immediately feel dizzy after just a few seconds of accidentally watching a clip.” Tara Wake Voelker, XboxMeanwhile, Head of Accessibility at Game Studios was suggested The Tekken 8 team uses EA’s photosensitive epilepsy safety testing tool.
Katsuhiro Harada, director of “Tekken” responded to the protestsays, “A very small number of people have either misunderstood the accessibility options we are trying or just watched the video without actually trying them out in the demo play.”
He added that the game features “multiple types of color vision options, not just one pattern” for players with color blindness, and has “a significant range of adjustments.” He also noted that the feature received positive feedback from many demo participants.
“The intent here is great. It’s great that Tekken is becoming more accessible,” Berg said. “Please take the advice from Ian and Tara’s post. We all want to see this succeed.” tekken 8 The team still has time to do that, as the game is scheduled for January 26th.