Marvel’s Spider-Man 2 comes with a ton of new abilities, combat moves, traversal mechanics, and some nifty new spider gadgets. All of these are improved by leveling up and putting points into one of his three skill trees. That’s right, this time we will put Skill His points in Spider-Man’s skill tree, other Spider-Man’s skill trees, and the shared Spider-Man’s skill tree. Here are the best skills you need to unlock first in Spider-Man 2.
Of course, as the game progresses, you’ll get used to your playstyle, you’ll start to understand which skills work best for you, and you’ll know what to prioritize. Also, while it is always recommended to acquire the skills you want first, No need to worry about running out of skill pointsBecause in Marvel’s Spider-Man 2, you’ll eventually get enough points to max out all three skill trees when you reach the level cap.
Best skills to get first in Spider-Man 2
We’ve summarized the skills and combat abilities you’ll get to begin with below, but watch the video above for the same information.
In addition to the expanded world of Marvel’s New York, including the Burroughs of Queens and Brooklyn, some of the most exciting additions to the game come in the form of enhanced traversal options, but you need to invest in them first there is.
- firing a slingshot
- loop de loop
- corner tether
- spider jump
- spider dash
- aerial escape upgrade
We recommend heading to the central path as soon as possible via the shared tree between Miles and Peter. starts with firing a slingshotafter that loop de loopfollowed by corner tether, spider jump and spider dash,And finally aerial escape upgrademakes city navigation more dynamic, fluid, and even more interesting.
The big highlight for us is Slingshot Launch. This allows Spider-Man to fire his slingshot anywhere without the need for a super slingshot launcher. But of course not very far. loop de loop This allows Spider-Man to perform a full loop from his dive swing and quickly move forward. corner turn Make cornering buildings incredibly stylish.
finally, spider jump and spider dash are great ways to gain instant height and forward momentum, respectively, and deploying your web wings immediately after a spider dash is one of the fastest ways to move around in the game, and your aerial escape skill Once used, you will be able to use these abilities more often. !
These shared skills make combat smoother for both Miles and Peter.
Gadgets are essential to making sure that combat goes smoothly and you don’t get overwhelmed. Therefore, the key skills to unlock super early are: “Combo supply” An ability early in the shared skill tree. This adds a chance for a free gadget shot to become available at the end of your basic 4-hit melee combo.
This means that every time you perform a basic set of attacks, you have a chance to use one of the currently unlocked gadgets for free. However, you should pay attention to this indicator, as you only have a limited amount of time to use the gadget before it disappears and returns to its normal usage cost.
The “Web Whip” ability in the shared skill tree is also particularly valuable, allowing you to hold Triangle and tap R1 against an enemy with any weapon to wrest the weapon from their hands and slam them back. as a projectile. This also acts as a way to deal damage, while also removing ranged attacks and more dangerous melee attacks from the equation.
bounce up and air swap
Another combination of abilities to consider is “Bounce up” and ‘Air Swap” A shared skill tree allows you to bounce floating enemies into the air, or jump behind and evade airborne enemies. Both add significant flexibility to aerial combos, allowing you to stay in the air for longer periods of time. Much more doable. Many of the upgrades rely on air combat, so keeping enemies in the air pairs well with some of the damage and focus suit techniques this time around. for example, air marshal The damage section increases your damage in the air, and while Aerial Focus is indeed at the end of the focus section, it’s still important to remember and increases focus recovery while performing air attacks .
A little further down the shared skill tree is Gadget Resupply, which resupplies gadget shots when you use a finisher. This skill can be tremendously powerful if you can effectively use your gadgets during combat and manage/reserve your focus to perform your finisher on the right enemy at the right time. Doing so essentially allows a constant stream of gadgets and finishers to be used with little to no delay.
New to Spider-Man 2 are dual dials on the HUD that act as hotkeys that can activate various abilities unique to Miles and Peter. You start the game with only a few, but you need to invest skill points to unlock the rest. This gives you as many options as possible during combat and can be invaluable as you progress further into the game and encounter more powerful enemies. Here are some highlights.
Peter’s fighting ability
Spider Rush (L1+Triangle)
For Peter, I highly recommend grabbing Spider Rush. Spider Rush propels you forward, damaging all enemies in your path. Spend more points on Tornado and Spider Rush will pull enemies out of range in the storm.
Spider Shock (L1+Circle)
Another great one is Spider Shock. Miles may have his Lightning Chained, but Peter’s Spider-Man Shock has mechanical spider legs that shoot enemies with webs of electricity. This also makes enemies more vulnerable to attack. Spider upgrade his shock to be able to attack more enemies.
Miles’ fighting ability
Miles’ skill tree is a little simpler than Peter’s, as he’s still just rocking the awesome Venom power. No, it’s not Venom. Sparkling poison.
Venom Dash (L1+Triangle)
To start this skill tree, Miles must grab the Venom Dash, which fires a sash at an enemy and throws them with a burst of Venom Shock. A great initial upgrade you can add to this is Venom Double Dash. No, it’s not a double dash. This skill basically gives you a free poison dash by simply pressing the button again after your first move. That’s simple.
Venom Jump (L1+X)
Finally, there’s the Venom Jump, which lifts enemies into the air and stuns them. A stunned enemy is your biggest enemy. Don’t worry if there aren’t any large groups around. After acquiring the Venom Jump Mastery skill, if he only grabs one enemy with a jump, the ability will be recharged to 50% after use.
another version of peter
Midway through the main story, Peter acquires a symbiote suit that provides an even more alien way to win in battle.
Symbiote Strike (L1+Triangle)
Symbiote Strike charges towards enemies, throwing them all into the air. I must also point out that this is his one of the coolest looking combat abilities in the game.
Symbiote Yank (L1 + X)
And finally, rounding out Peter is the symbiote Yank. You’ll see the symbiote reach out and grab the enemy, pulling them towards it and slamming them to the ground. Great for controlling crowds and grouping enemies.